Descriptor goes here! :)
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My second game project at PlaygroundSquad.
A Roguelike Strategy game developed for PC.
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My first game project at PlaygroundSquad.
A 2.5D Shoot 'Em Up game developed for the PS5.
Long running project
My first group project at PlaygroundSquad.
This 3D Platformer was mostly meant to be preparation for the first 'real' game project, to familiarize us with the in-house engine.
Working with the barebones engine-framework we had access to, the challenge was real, but it also made the end-product that much more satisfying.
Even though it may not hold up to modern game standards.
#pragma once
#include "flowfield.h"
class NavigationEntity;
class AvoidanceField : public FlowField {
public:
const float AVOIDANCE_RADIUS = 2.0f;
auto RegisterEntity(NavigationEntity* _entity) -> int32_t;
void UnregisterEntity(int32_t _id);
auto QueryIdealDirection(const int32_t _id) -> Vector3;
int32_t entity_id = 0;
std::vector free_ids;
std::vector entities;
std::vector regions;
auto Avoidance(const int32_t _entity_id, const int32_t _region_id) -> Vector3;
};